"We live for the Swarm"
- The Overmind
Frail. Fast. Adaptable.
Classic BW Zerg - cheap, massable units, fast tech switches. No more injects, so macro Hatcheries will be needed. Creep cannot be spread outside of main buildings any more.
Their unit lineup is basically identical to BW, the only addition being the Leviathan as a late-game arial super unit, and the Raptor as early game harass Zergling variant.
Protip: Play it BW-style.
- Cheap, massable and fast units
- Can tech switch fast
- Units can burrow
- High life regeneration on creep
- Lacks tough and cost-efficient units
- Can only build on creep
Units and Tech Tree
Unit stats can be found in the complete unit spreadsheet: http://www.heptacraft.com/info/units.htm
Unique Macro Mechanics
Produces all their units from a central Hatchery.
Defensive Town Hall Ability
The Hatchery can use its Hatchery Heal ability to heal itself and units around it.
Hydralisks are probably the most cost-effective core unit in the game. If you Drone up properly you can get a big chunk of them in early mid game, then use that for hit and run attacks while macroing up even more, getting the Hydra upgrades, and complementing them with Queens and Brutalisks.
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